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unit:combat_style

Read a stable lowercase combat-style key, or nil.

Signature

unit:combat_style()

Contract and usage

unit:combat_style()

Returns a stable lowercase combat-style key, or nil. Style and discipline are independently optional; another player's style can be known while their current discipline is unavailable.

Unit Identity And Lifetime

Every GosUnit state-reading method raises stale_unit after its world generation expires. unit:handle() is the exception and remains available so the unit can be reacquired with a fresh world:resolve(handle).

Within one world, repeated lookups of the same unit compare equal with ==. Values from different generations compare unequal even when their handles match.

Full world and units contract